Introduction

We set out to build an airhockey table with mechanically controlled paddles. We wanted each paddle to be able to move in both the x and y dimensions under fully autonomous computer control or by a person with a Nintendo 64 controller.

After we started building the table, we had to scale down our idea to something that we could build in the alloted time. We ended up with only one mechanical paddle that could only move in the x dimension. This simplified the mechanical building aspect tremendously. The single paddle could still be controlled by the computer or by an N64 controller.

Members and Contributions

Brad Campbell

  • Table construction
  • Paddle movement mechanism
  • Wiring
  • N64 controller read pulse
  • Xilinx hardware interface for lasers and sensors
  • Software

Claire Maki

  • Character display
  • H-Bridge
  • N64 controller data latching
  • Menu Software

Matt Rose

  • Table construction
  • Wiring
  • N64 controller interfacing
  • H-Bridge
  • Character Display
  • Software